In a very appreciated new update, Zynga has announced that they have changed the way neighbor visits work in CityVille, so that a particular friend's actions will no longer negatively impact your own quest completion. To be specific, let's take an example of a quest that asks you to collect from houses 30 times.
Before this update, if your friends came to your town and collected from five homes, you would not earn progress towards your quest. What's more, they would have, in effect, "stolen" your ability to do so, as you would then have to wait for your homes to recharge, before you could collect from them again. Not a big deal with homes that only take a few minutes to recharge (like the Country Home, which takes just 5 minutes), but when it comes to some other buildings, this could set you back hours, or even days, if you were working on a quest that asked you to collect from a particular building.
Another example of this comes with the Italian Restaurant quest line (pictured), which asks you to collect from Terraced Brownstones 20 times. Formerly, if your friends collected from these buildings, you would have to wait a full six hours before you could manually collect from them again and earn progress on your own quest.
With this new update, however, friends will no longer be able to steal your progress in quests; in fact, instead of negating your progress, they will now count towards your own quest completion. This is great news for lower level players, that may not have enough energy to finish some of the starter repetition quests on their own (without waiting for their energy to recharge, that is), as they can now simply ask their friends to come to their cities, complete some specific tasks, and have that count in their own game.
That being the case, feel free to accept any and all help your friends give you in CityVille from here on in, without the worry of them accidentally slowing down your quest progress.
Hiển thị các bài đăng có nhãn cityville quests. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn cityville quests. Hiển thị tất cả bài đăng
Thứ Hai, 9 tháng 1, 2012
Thứ Sáu, 6 tháng 1, 2012
CityVille Sam Reports / Sam n' Paul's Chat Quests: Everything you need to know
Zynga has released a new quest series to CityVille surrounding Samantha, and her quest to interview the main characters in the game. To unlock this quest line in your game, you will have needed to complete the Dr. Sheperd and Louise romance quest line, ending with the quest called "Even More L'Amour," which sees you sending the couple to Paris. The first two quests in this new series are called Sam Reports and Sam n' Paul's Chat. Sam Reports is a quest about Ruth, but it may not seem like that directly. You'll be charged with making Ruth's museum exhibit one to behold. There are three tasks required to complete it:
Have a Museum
Collect from Community Buildings 5 Times
Place 1 Pink Flowers
The Pink Flowers is the prize you'll receive for turning into the Forever Young Collection, which is completed by collecting from the Cosmetics Store. Meanwhile, most of you likely already have a Museum by this point, so this step should be completed for you. Once you complete this quest, you'll receive 200 coins.
Once you finish this quest for Ruth, you'll move onto a quest called Sam n' Paul's Chat. Meet us behind the break for all of the details about that quest. and how to complete it.
For Sam n' Paul's Chat, you'll move onto speaking with the in-game carpenter, that appears each time you want to chop a tree in your town (normally after purchasing an expansion). However, it seems as though Zynga might not have thought this one through, or they simply want it to be extremely expensive to accomplish. There are two tasks here:
Chop 10 Trees in Your Town
Have 3 Strawberry Jams
The Strawberry Jams aren't the troublesome item here, as these as a Strawberry Crop Collection item, earned by simply planting and harvesting strawberries which takes only minutes. The problem is when it comes to chopping the 10 trees. Unless you just so happen to plan on expanded your land (that is, you already have the permits and the coins necessary to do so), or unless you just so happen to have saved trees because you liked the look of them, you'll likely not have a single "choppable" tree in your entire city, forcing you to expand. This will force you to require land permits, and most likely save up coins for the now highly increased price of expanding each time. This also doesn't take into account expansions that may not have ten trees on them, leaving you to expand not just once, but twice to complete this single goal. If there were ever a time to go for the City Cash completion option, this very well might be it.
Whatever you decide, your reward for finishing this quest is 150 Goods. That doesn't seem nearly worth it though. Either way, we'll make sure to bring you more details on the rest of Sam's interviewing quest line as they become available.
Have a Museum
Collect from Community Buildings 5 Times
Place 1 Pink Flowers
The Pink Flowers is the prize you'll receive for turning into the Forever Young Collection, which is completed by collecting from the Cosmetics Store. Meanwhile, most of you likely already have a Museum by this point, so this step should be completed for you. Once you complete this quest, you'll receive 200 coins.
Once you finish this quest for Ruth, you'll move onto a quest called Sam n' Paul's Chat. Meet us behind the break for all of the details about that quest. and how to complete it.
For Sam n' Paul's Chat, you'll move onto speaking with the in-game carpenter, that appears each time you want to chop a tree in your town (normally after purchasing an expansion). However, it seems as though Zynga might not have thought this one through, or they simply want it to be extremely expensive to accomplish. There are two tasks here:
Chop 10 Trees in Your Town
Have 3 Strawberry Jams
The Strawberry Jams aren't the troublesome item here, as these as a Strawberry Crop Collection item, earned by simply planting and harvesting strawberries which takes only minutes. The problem is when it comes to chopping the 10 trees. Unless you just so happen to plan on expanded your land (that is, you already have the permits and the coins necessary to do so), or unless you just so happen to have saved trees because you liked the look of them, you'll likely not have a single "choppable" tree in your entire city, forcing you to expand. This will force you to require land permits, and most likely save up coins for the now highly increased price of expanding each time. This also doesn't take into account expansions that may not have ten trees on them, leaving you to expand not just once, but twice to complete this single goal. If there were ever a time to go for the City Cash completion option, this very well might be it.
Whatever you decide, your reward for finishing this quest is 150 Goods. That doesn't seem nearly worth it though. Either way, we'll make sure to bring you more details on the rest of Sam's interviewing quest line as they become available.
Thứ Ba, 20 tháng 12, 2011
CityVille Neighborhood Goals: Everything you need to know
To go along with the launch of the new Neighborhoods feature in CityVille, there's also a goal set to complete as well. If you remember, these Neighborhoods allow you to store homes for easier bulk access, and also just to generally save space (a huge factor in the game to this day). This goal series starts with one called Neighborhood Watch! (or, "On the House," if you prefer), which sees you simply placing a Neighborhood into your town to get used to the feature.
Neighborhood Watch!
Build a Neighborhood
Place 2 Residences into a Neighborhood
As we told you in our guide to Neighborhoods, they come in three varieties (currently) and range in price from 10,000 to 20,000 coins, depending on the kind of home you are trying to store (basic residences, apartments or vacation homes). Once you complete the construction of the Neighborhood, you'll be given these two storage spaces for free, so just fill them up and complete the goal! You'll receive a cute Garden Gnome decoration as a prize.
Block Party
Ask for 6 Neighborhood Event Posters
Place one more Residence into your Neighborhood
Place a Garden Gnome Decoration
Luckily, there's a "Place" button right next to this final task, so you don't have to search through your inventory to find the Garden Gnome manually. In the meantime, you'll need to ask a single friend to help you open up that new slot in your Neighborhood so that you can store your third residence. Finally, the Event Posters can be earned by posting a general news item to your wall. For finishing this second goal, you'll receive a Family Home residence, which gives you 90-170 population.
Movin' On Up
Unlock Block 2
Fill Block 2
As we told you in our guide, to unlock the next block of your Neighborhood, you'll need to collect building materials with the help of friends. Once you've unlocked the second block, you'll also need to gather more staff to unlock the final slots on that block, and then fill it completely with homes. Finishing this goal gives you the Neighborhood Watch item, a watch-tower that takes up a 2x2 area on your land and provides a 5% bonus to surrounding buildings.
Welcome Wagon
Ask for 8 Neighborhood Bake Sale Goodies
Build a second Neighborhood
Fill one Neighborhood
This goal will likely take you the longest to complete, as it requires collecting even more building ingredients than before, and even more staff to completely fill one neighborhood to its max of 15 houses. Finishing off this final goal of the series gives you the Deluxe Tree House.
All in all, these goals don't really require rushing, but as I'm sure most of you will likely want to build Neighborhoods for your own space-saving plans, you'll eventually finish them off with time.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of the Neighborhood feature in CityVille? Do you like the rewards for these goals?
Neighborhood Watch!
Build a Neighborhood
Place 2 Residences into a Neighborhood
As we told you in our guide to Neighborhoods, they come in three varieties (currently) and range in price from 10,000 to 20,000 coins, depending on the kind of home you are trying to store (basic residences, apartments or vacation homes). Once you complete the construction of the Neighborhood, you'll be given these two storage spaces for free, so just fill them up and complete the goal! You'll receive a cute Garden Gnome decoration as a prize.
Block Party
Ask for 6 Neighborhood Event Posters
Place one more Residence into your Neighborhood
Place a Garden Gnome Decoration
Luckily, there's a "Place" button right next to this final task, so you don't have to search through your inventory to find the Garden Gnome manually. In the meantime, you'll need to ask a single friend to help you open up that new slot in your Neighborhood so that you can store your third residence. Finally, the Event Posters can be earned by posting a general news item to your wall. For finishing this second goal, you'll receive a Family Home residence, which gives you 90-170 population.
Movin' On Up
Unlock Block 2
Fill Block 2
As we told you in our guide, to unlock the next block of your Neighborhood, you'll need to collect building materials with the help of friends. Once you've unlocked the second block, you'll also need to gather more staff to unlock the final slots on that block, and then fill it completely with homes. Finishing this goal gives you the Neighborhood Watch item, a watch-tower that takes up a 2x2 area on your land and provides a 5% bonus to surrounding buildings.
Welcome Wagon
Ask for 8 Neighborhood Bake Sale Goodies
Build a second Neighborhood
Fill one Neighborhood
This goal will likely take you the longest to complete, as it requires collecting even more building ingredients than before, and even more staff to completely fill one neighborhood to its max of 15 houses. Finishing off this final goal of the series gives you the Deluxe Tree House.
All in all, these goals don't really require rushing, but as I'm sure most of you will likely want to build Neighborhoods for your own space-saving plans, you'll eventually finish them off with time.
Check out the rest of our CityVille Cheats & Tips right here.
What do you think of the Neighborhood feature in CityVille? Do you like the rewards for these goals?
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