While we've know that Parking Wars 2 for Facebook existed, little was known about how the game would actually play. Well, at this year's Electronic Entertainment Expo, I got to put all of that to rest, as we sat down with a completed version of this still unreleased game. In Parking Wars 2, you jump into a world inspired by the A&E television series (which in itself concerns the men and women of the Philadelphia Parking Authority).
You'll need to "monitor and maintain" your street by keeping track of each and every car parked on your street and ticketing them accordingly (certain parking spaces only allow cars of a certain color, for instance), and also by customizing it with new items. You'll be able to customize your street's backgrounds, and choose individual cars to populate it (you unlock more cars the longer you play the game). By adding businesses to your street, you'll also be able to earn more revenue, as each particular business (a car wash, burger joint, etc.) may charge drivers extra money to park in front of them, helping you out in the end.
Of course, as with most social games, you'll be able to visit your friends' streets, but can then personalize and share tickets with them on their profiles. You'll even be able to park your cars on your friends streets, either legally or illegally, and will earn monetary bonuses based on the amount of time you stay parked on their street. In terms of sabotage, you can steal your friends' earnings by activating tickets that they haven't yet written, or you can even do damage to some of their cars by going so far as to throw a virtual rock through one of their windows, negatively affecting that car's value. Speaking of value, you can increase the value of your vehicles by purchasing special bonus items like a new application of car wax, new tires and so on.
Unfortunately, Parking Wars 2 does rely on your to have active neighbors to visit, as a friend who has simply stopped playing the game will turn into a dead street. At that point (as of this writing) that entire street is now useless to you, but you can send a reminder to your Facebook friend for them to jump back into the game, which would reactivate the street for your use.
While Parking Wars 2 was originally slated for release last month, we're now told that the game will launch on Facebook sometime this month. A specific release date wasn't made clear, but you can keep an eye on the game's official fan page for more info as time passes.
What do you think of what you've heard about Parking Wars 2? Does this seem like a game you'd want to play with friends, or would you rather just watch the TV show that inspired it instead?
Hiển thị các bài đăng có nhãn e3 2011. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn e3 2011. Hiển thị tất cả bài đăng
Chủ Nhật, 25 tháng 12, 2011
E3 2011: Hands-on time with Nintendo's Wii U leaves us wanting more
At this year's E3, we had a chance to go hands-on with Nintendo's newly announced console Wii U. This "sequel" to the Wii will allow you to combine the now established WiiMote motion control scheme with the use of the new touch-pad enabled controller. Via our time with the Wii U in Nintendo's booth, we were shown multiple technical demonstrations that each worked to highlight one particular aspect about the Wii U that should make it stand out from a now heavily populated crowd.
A simple touch screen demonstration pitted myself against another player, as we were asked to complete basic tasks using the stylus on the controller's touch screen. Commands such as "Draw a line that is 2.5 inches long," or "Draw a circle with a diameter of 3 inches" suddenly became very tense and difficult to complete. It was in this demo that we learned how to better take in the controller's large screen size.
Other demos showed off working levels in a new Super Mario Brothers Wii U title (that we weren't allowed to photograph or film), and the use of the Wii U controller as a sort of secondary menu in a Legends of Zelda demo. Where we did really dive into the meat of these demos though was in the Chase Mii and HD Graphical demonstrations, which you can learn more about behind the break.
For the Chase Mii demo, we were shown just how the new Wii U controller can work in a multiplayer environment, as other players use traditional Wii Remotes. The demo (not really a game, as it apparently isn't being developed for any release) required five players to work, and saw one player being "it," sort of like in a game of tag. The active player would be given the Wii U controller, which displayed two things: their positioning on a geometric map, and an overhead camera angle view that showed the location of all four pursuers. Here's the catch: those four pursuers could only see a small section of the screen, which was split into four quadrants. They didn't have access to the entire overhead map, introducing teamwork to the mix, as the player that was being hunted would definitely have an advantage otherwise. You can see the demo in action in our video below:
As for the final demo of note, it was more of a technical demonstration than anything truly interactive, as it was set to show off the console's new HD graphics. The demo was split into two sections: a bird would fly around a beautiful landscape as the seasons changed. Leaves or flowers would fall into water, the bird would become covered with snow or the snow would simply fall through the air, and the whole while the Wii U controller is displaying a different area of the landscape for your to take in visually. As you move the controller from left to right, the image on the controller changes in real time, just as if you were actually standing outside and moving to take in all of your surroundings at once. Again, we have a video of this demo for you to check out here:
All told, our time with the Nintendo Wii U may have been lengthy, but it also left us wanting more. Of all of the demos we saw / got our hands-on, the Chase Mii demo was definitely the most fun, but the fact that most of the work was done with original WiiMotes was a bit concerning. Still, the ability to play full games on the Wii U's screen, rather than on your TV screen is an impressive sight considering this new high definition graphical fidelity. There's still plenty of time for Nintendo to wow us with more before the Wii U's unannounced release date, and you can believe we'll be there every step of the way as we learn more.
What do you think of these first images and videos of the Wii U console in action? Were you impressed by Nintendo's showing at this year's E3, or do you think they've missed the mark entirely for the direction their new console should be taking?
A simple touch screen demonstration pitted myself against another player, as we were asked to complete basic tasks using the stylus on the controller's touch screen. Commands such as "Draw a line that is 2.5 inches long," or "Draw a circle with a diameter of 3 inches" suddenly became very tense and difficult to complete. It was in this demo that we learned how to better take in the controller's large screen size.
Other demos showed off working levels in a new Super Mario Brothers Wii U title (that we weren't allowed to photograph or film), and the use of the Wii U controller as a sort of secondary menu in a Legends of Zelda demo. Where we did really dive into the meat of these demos though was in the Chase Mii and HD Graphical demonstrations, which you can learn more about behind the break.
For the Chase Mii demo, we were shown just how the new Wii U controller can work in a multiplayer environment, as other players use traditional Wii Remotes. The demo (not really a game, as it apparently isn't being developed for any release) required five players to work, and saw one player being "it," sort of like in a game of tag. The active player would be given the Wii U controller, which displayed two things: their positioning on a geometric map, and an overhead camera angle view that showed the location of all four pursuers. Here's the catch: those four pursuers could only see a small section of the screen, which was split into four quadrants. They didn't have access to the entire overhead map, introducing teamwork to the mix, as the player that was being hunted would definitely have an advantage otherwise. You can see the demo in action in our video below:
As for the final demo of note, it was more of a technical demonstration than anything truly interactive, as it was set to show off the console's new HD graphics. The demo was split into two sections: a bird would fly around a beautiful landscape as the seasons changed. Leaves or flowers would fall into water, the bird would become covered with snow or the snow would simply fall through the air, and the whole while the Wii U controller is displaying a different area of the landscape for your to take in visually. As you move the controller from left to right, the image on the controller changes in real time, just as if you were actually standing outside and moving to take in all of your surroundings at once. Again, we have a video of this demo for you to check out here:
All told, our time with the Nintendo Wii U may have been lengthy, but it also left us wanting more. Of all of the demos we saw / got our hands-on, the Chase Mii demo was definitely the most fun, but the fact that most of the work was done with original WiiMotes was a bit concerning. Still, the ability to play full games on the Wii U's screen, rather than on your TV screen is an impressive sight considering this new high definition graphical fidelity. There's still plenty of time for Nintendo to wow us with more before the Wii U's unannounced release date, and you can believe we'll be there every step of the way as we learn more.
What do you think of these first images and videos of the Wii U console in action? Were you impressed by Nintendo's showing at this year's E3, or do you think they've missed the mark entirely for the direction their new console should be taking?
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