Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn social games. Hiển thị tất cả bài đăng

Thứ Năm, 12 tháng 1, 2012

UNO Boost on Facebook: A goofy, give-and-take twist on the original

The fast track, scream-inducing card game, UNO, has reintroduced itself to Facebook with a new look and feel. UNO Boost puts the classic in unique, new packaging that publisher Game House hopes will spur virtual goods purchases and that UNO fans will appreciate. Game House took the original Facebook card game and... didn't do much to it.

Well, aside from taking Boost cards, turning them into both a strategic tactic and a commodity, and apparently removing what made the original so enjoyable. UNO Boost, while introducing an element that could launch its fun and strategy levels into the stratosphere, inexplicably removed the live play feature found in the original Facebook rendition. Game House giveth new features and taketh away defining ones.

Find the rest of our impressions of UNO Boost after the break.

UNO Boost in actions
All things considered, the core gameplay of UNO in UNO Boost remains unchanged. The color switching, number matching and quick turning still remains, but Game House turned Boost cards into more of a conscious decision than ever. While players can still draw Skip, Draw and Wild Cards, they can also replace cards in their hand with Boost Cards at will. These Boost Cards come from a pool that will recharge once daily, but can also be purchased using Coins. This currency, which accumulates from matches won, can be purchased from within the game using several methods including credit cards (but no Facebook Credits yet, sorry folks).

Boost CardsAlso found in the store are new characters to play against, individual Boost Cards and Boost Packs. Notice my use of the word "characters." These are the guys who have seemingly replaced your friends in UNO Boost (the ability to add friends is currently bugged in my experience). The personally-adored live play feature (complete with chat room) in the original UNO for Facebook is, hopefully for now, no more. Imagine the possibilities of being able to play Boost Cards against your friends in real time, shifting the playing field in an instant under your control. Sure, things would get crazy quickly, but that's what UNO is all about, right?

Instead, your friends are merely people to compare scores with this time around as you play characters like Kevin the Coach and Oog, a cave man. Opponents increase in difficulty level as you increase in player level, which is determined by how badly you defeat opponents in matches. Your experience points earned for each successful match is a combination of the numbers on his cards multiplied by the character's difficulty level and other factors. Basically, the more cards your opponent has in his hand when you win, the more experience points you gain for winning.

UNO Boost is a fun way to waste some time thanks to the brand new Boost Card system, but without the live play feature of the original it could loose steam quickly. Hopefully this is added to the game at a later time, because Boost Cards plus live play and chat could make for a huge success.

Thứ Tư, 4 tháng 1, 2012

Farmerama's Bigpoint knows how badly Zynga wants out of Facebook

Facebook locked
"Oh they desperately want to," Bigpoint chief games officer Philip Resiberger told GamesIndustry.biz. "They have plans, they've had plans for the last two years. Everyone wants to reduce their dependence on Facebook I think." That's what everyone has said, but even the FarmVille maker's upcoming Project Z is tied rather intrinsically to Facebook, so what gives?

"Eventually it will come, but as some attempts have shown in the past, it's not as easy to understand the world outside Facebook because it's a totally different world," Reisberger elaborated during an interview with GI.biz "That's why Bigpoint is in a very good position: we're not just the ones developing, we've mastered, to a certain degree, the distribution."

But Bigpoint's (known best for Facebook-less social games like Farmerama and Skyrama) Resiberger goes on to compliment Zynga on its innovations in social games. Of course, it's safe to take Reisberger's earlier comments with a grain of salt: He works with a company that creates social games outside of Facebook--crazy, we know. And that company is doing quite well for itself, with 250 million registered players on Bigpoint, according to Reisberger.

It makes you wonder, however, is Zynga really drawing in new players, or are meteoric launches like CastleVille more thanks to its existing players than new ones? Most would go with the former, at least for the time being. Will Project Z and zTags finally help the CityVille creator bring in new players from throughout the web? Stay tuned for 2012.

Do you think Zynga relies too much on its existing player base for successful games? Would you rather play social games on Facebook or elsewhere?

Digital Chocolate's Galaxy Life on Facebook has quite a deceiving title

When you hear the words "Galaxy Life," what do you think? We don't know about you, but that sure sounds like living out life across the galaxy. No one ever said anything about epic intergalactic battles against friends and "the sinister dark forces." Nevertheless, that's what you'll be up to in Digital Chocolate's new strategy game game for Facebook and web, Galaxy Life.

The San Mateo, Calif.-based social game developer, best known for games like Millionaire City and Zombie Lane, launched the game simultaneously on Facebook and its own website in an effort to increase its reach. Galaxy Life lets players become leader of a colony of aliens called Starlings that look to create a peaceful planet amidst sinister (and ambiguous) dark forces. Players will vie for dominance over the new found territory amongst friends, or frenemies, both known and anonymous.

Of course, you'll do so by creating daunting armies and stalwart defensive structures with which to attack opposing colonies and defend your own. Players can also create alliances with fellow players--yup, this sounds like a strategy game, all right. Galaxy Life sounds like more of the same on paper, but its Facebook-connected social features are optional. If you decide to play on Digital Chocolate's website, you can build a network of friends without Facebook.
Galaxy Life in Action
"We've created a groundbreaking sci-fi game with great competitive and cooperative elements, along with fantastic characters," Digital Chocolate president Marc Metis said in a release. "Galaxy Life takes the best elements of the strategy and space genres to create an immersive game that players can engage with across different platforms."

At first glance, Galaxy Life has a ton of character, with smooth animations, fun tunes and sounds, and adorable artwork. However, the play hook doesn't seem all too different from games like Kabam's Edgeworld or Kixeye's War Commander. That said, this could change in due time. But give it a shot: This cartoon-like take on the genre could be your cup of tea.

Click here to play Galaxy Life on Facebook now >

Are you a fan of strategy games on Facebook? Do you think there's room for even more games in the genre?

Thứ Tư, 14 tháng 12, 2011

Beekin looks to make social games that raise $1 million for nonprofits

Social game giants like Zynga and EA raise a good amount of money for disaster relief and other charities during events. But what if that in-game event never ended? That's what former lawyer and entrepreneur Michael Fox hopes to make possible with Beekin, his upcoming New York-based social games project. According to TriplePundit, Fox hopes to raise $1 million for nonprofits in the company's first year.

While no games were announced or detailed, the company hopes to bake an infrastructure for helping nonprofits meet their goals directly into each game. "They're the FarmVille of philanthropy," Beekin founder Micheal Fox told TriplePundit. While TriplePundit says that Fox's goal of $1 million raised for nonprofits within a year is reasonable, citing the $1.3 billion the social games industry made in 2010.

However, there is an issue of exposure. Even with changes to the Ticker and other enhancements to game discovery, it's more difficult than ever to gain traction on Facebook. Well, Fox and Beekin have a plan for that: Every social game created by Beekin will be supported by a four-pillar system: major brand support, celebrity endorsements, nonprofit interest and motivated players that become aware of the social ills each game is trying to correct.

We're not too keen on that last one, but Fox's primary company, Humanitainment, has access to immense celebrity resources. If hip hop icons Kanye West and Common showed their support for the company's New Life Project, then perhaps Fox can rally other celebrities and brands to get behind Beekin. The most daunting challenge facing Beekin is whether it can create social games that can spur players to pay up.

What was your favorite social game (or social game campaign) for social good so far? Do you think these types of social games have potential to make a difference?

PlayStation Home renovations make 'a true social game platform'

The idea of PlayStation Home was always an intriguing one: Rather than simply log into a service, go to a more literal destination to connect with your game friends. While Home has enjoyed 24 million users worldwide, Sony hasn't exactly capitalized on that healthy player base. Since its launch in 2008, the company has listened to feedback, and here we have the new Home, "a true social game platform," Sony says.

Now, wait a minute, we thought social games were reserved for social networks or at least connected to them. Well, consider this Sony ... redefining the term "social network." The new core of PlayStation Home is the aptly-named Hub, which serves as the main place for PS3 gamers to socialize in real time through their avatars.

This Hub also provides players with quests that span a number of new free-to-play games and community events through the Activity Board. The Hub, as its name implies, also connects players to the various districts of Home:

        Action District: A gathering place for hardcore gamers, the Action District has a gritty, urban feel reminiscent of a first-person shooter level and provides a direct travel point to action and horror games.
        Sportswalk: The Sportswalk has an exciting outside-the-stadium feel with instant major league sports scores, headlines and highlights and sports-themed games.
        Adventure District: At the launch of the PlayStation Home redesign, the Adventure District will present the Uncharted 3: Fortune Hunter total game integration event, providing a third-person adventure experience including a partial recreation of the Yemen level from Uncharted 3: Drake's Deception multiplayer mode and a cover-based shooting system complete with weapons and gameplay inspired by the hit series. Players can unlock content that can be used in the Uncharted 3: Drake's Deception Blu-Ray Disc game as well as additional PlayStation Home rewards.
        Pier Park: A waterfront boardwalk leads players to carnival, puzzle, outdoor and arcade games. Take a ride on the Pier Park Ferris wheel or visit the arcade for more games.
        PlayStation Home Theater: The PlayStation Home Theater features an ultra-modern architectural design and hosts a wide range of videos programmed specifically for PlayStation gamers, including episodes of Pulse and Qore, trailers and interviews from the PlayStation Blog, and exclusive user-generated videos in the popular Community Theater.
        PlayStation Home Mall: The PlayStation Home Mall is loaded with thousands of pieces of content from some of the most popular games and entertainment in the world. Shop for PlayStation Home games, extravagant personal spaces, costumes, clothing items and other avatar enhancements, and tons more in the redesigned Mall.

PlayStation Home Cogs
But what sounds most "social" to us are the several new free-to-play games strewn across the new Home. These new games are supported by microtransactions, much like the Facebook games you likely play daily. However, most of these games certainly cater more to the traditional gamer, and here's why:

        Bootleggers '29: Set in the seedy underbelly of the Roaring Twenties, this PlayStation Home exclusive first-person shooter found in the Action District pits cops vs. criminals in a Prohibition-era game of Capture the Cask. Boasting real-time multiplayer action, a variety of vintage weapons and unlockable rewards, and the unique ability to play as your PlayStation Home avatar, Bootleggers '29 is a 100% free-to-play game that introduces a classic narrative to the modern shooter genre.
        PlayStation Home Hold 'Em: A series of backroom poker tables hosted in the brand new Sportswalk district, PlayStation Home Hold 'Em squares players off in a no-holds-barred, winner-take-all battle of the bluffs. Only the best of the best will progress to the high stakes tables and collect all the prizes in this free version of the wildly-popular Texas Hold 'Em card game.
        PlayStation Home Sports Trivia: Test your sports expertise against the PlayStation Home community and unlock a series of themed rewards in this massive sports trivia game, found in the Sportswalk. Packed with over 10,000 trivia questions, this game will challenge the memories of even the most die-hard sports fans.
        RC Rally: Build and customize your own remote controlled car and race against friends over multiple courses, performing stunts and tricks and unlocking numerous upgrades along the way. This fast-paced PlayStation Home original game can be found in the new Pier Park.
        Cogs: A 3D version of Lazy 8 Studios award-winning Steampunk puzzle game, Cogs can be found front-and-center in PlayStation Home's new Hub. Build a variety of machines from sliding tiles and unlock exclusive PlayStation Home rewards in this highly-addictive puzzler.

PlayStation Home RC Rally
The new focus for Sony's PlayStation Home is the games, according to PlayStation Home director Jack Buser. However, we're still hung up on this whole "social" thing. (And not only with Home, but with that PS Vita, too.) Whether Home will better connect players through its increased focus on games will be seen starting tomorrow. PlayStation Home launches on the PS3 on Nov. 3, but until then, tease yourself with this trailer.


What do you think of the new PlayStation Home? How about Sony's overall focus on social through both of its leading consoles?

Gree vies for global takeover with mobile social game platform in 2012

Yeah, and so is everyone else. Gree announced its plans for a global mobile social game platform that is said to launch in mid-2012. The Japanese mobile social games giant plans to use OpenFeint to bridge the gap between Asian and Western gaming audiences in hopes of reaching 1 billion players. However, the company didn't say much of anything beyond that.

"This new platform allows our partners to focus on increasing engagement and revenue, while continuing to offer the most comprehensive free-to-play gaming experience," Gree International CEO Naoki Aoyagi said in a release. "The new platform will leverage OpenFeint and GREE assets and will bring together Western and Asian mobile social markets with a goal of reaching over one billion users."

Gree plans to release more details on the service this December, but said that its network in Japan grows at a rate of 3.8 new players per second. The company's main competitor is DeNA, the Japanese owner of ngmoco and the Mobage mobile social games network. Mobage is already available in the U.S. and other English-speaking countries on Android. However, both Zynga and EA--the largest social game makers in the nation--both already have a host of mobile games.

Let's not forget that the former has plans for a (somewhat) independent social games network, Project Z. We're almost certain that's going to extend to mobile devices, which would provide Gree and OpenFeint just one more competitor to worry about. We're not sure just what the duo is cooking up, but to come out on top of this healthy competition, it better be huge.

[Image Credit: Gree]

Do you think Gree has a shot at beating the competition in the mobile social games space? Which of the top companies are you most confident in when it comes to mobile games?