Games based on popular CBeebies Games series Charlie & Lola, Teletubbies, 3rd & Bird and Numberjacks are available through a new app launched by BBC Worldwide.
CBeebies On The Go is available for free on the iPhone, iPod Touch and iPad to pre-school children in Australia, Hong Kong, India, Indonesia, Malaysia, the Philippines, Singapore, Sri Lanka and South Korea.
Developed by Tag Apps, it includes matching pairs picture games for the Teletubbies and Charlie & Lola, a Kerwhizz jigsaw game and a 3rd & Bird tap-the-fruit challenge. It also holds a number of short video clips from popular shows.
Director of CBeebies investment at BBCW, Henrietta Hurford-Jones, said the team had “worked hard to build a product that upholds the core values of learning through play”.
She added: “This new kids’ app is a first for the Channels business, so the learnings from this pilot phase will help shape any future plans to roll CBeebies Games On The Go out to new territories and different devices.”
More than 53m homes have access to the CBeebies channel worldwide.
Hiển thị các bài đăng có nhãn games. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn games. Hiển thị tất cả bài đăng
Thứ Hai, 12 tháng 12, 2011
Disney-branded Facebook games coming in 2012, Playdom head says
Can we all just say, “finally?” During a panel named “The Rise of Social Games” at the f8 Facebook Developers Conference in San Francisco, Disney Interactive and Playdom head John Pleasants revealed that two to four Facebook games surrounding Disney xd brands will hit Facebook in 2012. The general topic of the panel was the fact that branded social games are taking off.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Thứ Bảy, 22 tháng 10, 2011
Disney-branded Facebook games coming in 2012, Playdom head says
Can we all just say, “finally?” During a panel named “The Rise of Social Games” at the f8 Facebook Developers Conference in San Francisco, Disney Interactive and Playdom head John Pleasants revealed that two to four Facebook games surrounding Disney xd brands will hit Facebook in 2012. The general topic of the panel was the fact that branded social games are taking off.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
13 Reasons Apple Should Stay out of the Gaming Market
Why no apple? Let me take a go:
1) The OS will shut down and you will only see the Swirling Wheel of Death. No explanation can be found ANYWHERE because there is no real reason, warning, or error message for why it happened. (At least the Blue Screen of Death told you why.)
2) You have played a game for exactly 1 hour each day for the last 20 days. But today it just stops functioning like it should. No warning. No error message. No task manager to figure out what is wrong. No online solution. Your game just stops working.
3) Every time you plug in your controller to charge it, iTunes starts up, installs a ton of unneeded "updates", then tries to charge you 99 cents for every MB of DLC.
3a) This also slows down the OS and everything else so that your game looks like you are in constant slow motion (aka lag).
4) For no reason whatsoever, Apple releases a new product that is advertised as better than the current technology, but once you buy it, you realize it is a buggy mess that is actually inferior to what you already own. Worse yet, a third party creates a technology ten times better, ten times cheaper, and ten times faster even though it only works through cellular towers.
5) You are completely unable to upgrade any of the parts, such as a hard drive, disk drive or anything else. You cannot upgrade your headset, controller, or anything else unless it comes only from Apple. The OS cannot be updated with your current tech so you must buy new tech along with the OS.
6) Even though you try to catalog your music, games, and pictures, None of the names associated with those media work or are relevant.
7) Steve Jobs holds press conferences all the time assuring you that the product you bought is actually good. If that doesn't succeed he will do some slick marketing that costs more than Nintendo's, Microsoft's and SONY's advertising expenditures combined.
8) Sure, now you own the "coolest" product, the problem is that it just doesn't work. And since when does broken tech = cool?
9) All criticisms will be inexplicably positive.
10) Development for the system will SUCK. In fact, many of the games that are out on the other 3 consoles and PC will never come out on the Apple. All first party.... wait.... first party? Sorry, there will be no 1st party games. You will be stuck buying App games, playing Zynga games (that are free) and maybe minesweeper.
11) The software will be the least secure software ever made (ala Safari)
12)The WiFi connection will occasionally work regardless of the amount of distance between your Apple console and the Router. Further, it will work sometimes and sometimes not. (Tech Support for this problem: Turn off Airport. Turn Airport back on. Viola! it works. No one really knows why.)
13)Steve Jobs will deny that anything is wrong.
1) The OS will shut down and you will only see the Swirling Wheel of Death. No explanation can be found ANYWHERE because there is no real reason, warning, or error message for why it happened. (At least the Blue Screen of Death told you why.)
2) You have played a game for exactly 1 hour each day for the last 20 days. But today it just stops functioning like it should. No warning. No error message. No task manager to figure out what is wrong. No online solution. Your game just stops working.
3) Every time you plug in your controller to charge it, iTunes starts up, installs a ton of unneeded "updates", then tries to charge you 99 cents for every MB of DLC.
3a) This also slows down the OS and everything else so that your game looks like you are in constant slow motion (aka lag).
4) For no reason whatsoever, Apple releases a new product that is advertised as better than the current technology, but once you buy it, you realize it is a buggy mess that is actually inferior to what you already own. Worse yet, a third party creates a technology ten times better, ten times cheaper, and ten times faster even though it only works through cellular towers.
5) You are completely unable to upgrade any of the parts, such as a hard drive, disk drive or anything else. You cannot upgrade your headset, controller, or anything else unless it comes only from Apple. The OS cannot be updated with your current tech so you must buy new tech along with the OS.
6) Even though you try to catalog your music, games, and pictures, None of the names associated with those media work or are relevant.
7) Steve Jobs holds press conferences all the time assuring you that the product you bought is actually good. If that doesn't succeed he will do some slick marketing that costs more than Nintendo's, Microsoft's and SONY's advertising expenditures combined.
8) Sure, now you own the "coolest" product, the problem is that it just doesn't work. And since when does broken tech = cool?
9) All criticisms will be inexplicably positive.
10) Development for the system will SUCK. In fact, many of the games that are out on the other 3 consoles and PC will never come out on the Apple. All first party.... wait.... first party? Sorry, there will be no 1st party games. You will be stuck buying App games, playing Zynga games (that are free) and maybe minesweeper.
11) The software will be the least secure software ever made (ala Safari)
12)The WiFi connection will occasionally work regardless of the amount of distance between your Apple console and the Router. Further, it will work sometimes and sometimes not. (Tech Support for this problem: Turn off Airport. Turn Airport back on. Viola! it works. No one really knows why.)
13)Steve Jobs will deny that anything is wrong.
Thứ Sáu, 14 tháng 10, 2011
Disney-branded Facebook games coming in 2012, Playdom head says
Can we all just say, “finally?” During a panel named “The Rise of Social Games” at the f8 Facebook Developers Conference in San Francisco, Disney Interactive and Playdom head John Pleasants revealed that two to four Facebook games surrounding Disney xd brands will hit Facebook in 2012. The general topic of the panel was the fact that branded social games are taking off.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Pleasants was joined on the panel by Kabam CEO Kevin Chou, EA Interactive head Barry Cottle and Zynga CBO Owen Van Natta. Facebook director of games partnerships Sean Ryan moderated the panel with the preface that branded games will take over the Facebook platform. And he might be right: EA just released The Sims Social, Zynga will soon re-brand its new Adventure World with Indiana Jones and Kabam recently announced The Godfather: Five Families.
Playdom, which Disney acquired in July 2010 for a whopping $740 million, is ahead of the pack with two branded games on Facebook: ESPNU College Town and ESPN Sports Bar & Grill. Both games performed well, thanks to advertising through the ESPN TV network. While Disney owns the ESPN brand, notice how neither of those actually involve the insanely popular Disney characters we’ve come to love.
Honestly, we’re surprised this didn’t happen sooner. Consider this: Disney has its own cable TV channel through which it could, in theory, advertise whatever it wants. Pleasants didn’t get into why it’s taken this long for disney channel games to throw its cast of characters into Facebook games, but did reveal the power of the Disney name.
Gnome Town, which Playdom launched in the summer–and we enjoyed quite a bit–peaked at 530,000 daily players. But just plopping the Disney logo on top of the existing one made users more likely to spend in the game just through trust of the company’s name, according to Pleasants. “We think it’s an advantage, if you put game play first,” Pleasants said.
It’s comforting to hear this emphasized by these developers. (Kabam’s Chou shared the same sentiment.) Branded games on Facebook are OK in my book, but the last thing anyone wants to see is the genre become a branding machine.
Thứ Ba, 4 tháng 10, 2011
Game of the Day: Sudoku X
sudoku x game of the daySudoku X is a challenging rendition of the classic puzzle game. It's everything you're used to in Sudoku, but with one mine-bending twist. The object of Sudoku is to completely fill the grid with numbers. You aren't allowed to repeat the same number in any row, column, or 3 by 3 box. In Sudoku X you also aren't allowed to repeat a number in either of the purple diagonals running from corner to corner.
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
Chủ Nhật, 2 tháng 10, 2011
Game of the Day: Sudoku X
sudoku x game of the daySudoku X is a challenging rendition of the classic puzzle game. It's everything you're used to in Sudoku, but with one mine-bending twist. The object of Sudoku is to completely fill the grid with numbers. You aren't allowed to repeat the same number in any row, column, or 3 by 3 box. In Sudoku X you also aren't allowed to repeat a number in either of the purple diagonals running from corner to corner.
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
If you manage to finish today's puzzle, try attempting some of the other ones by clicking through the archive at the top!
Click here to play Sudoku X!
sudoku x game of the day sudoku x game of the day
Were you able to complete today's puzzle?
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