Hiển thị các bài đăng có nhãn CityvilleQuests. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn CityvilleQuests. Hiển thị tất cả bài đăng

Thứ Hai, 9 tháng 1, 2012

CityVille: Neighbors can now help in quest completion - accept all the help you can get!

In a very appreciated new update, Zynga has announced that they have changed the way neighbor visits work in CityVille, so that a particular friend's actions will no longer negatively impact your own quest completion. To be specific, let's take an example of a quest that asks you to collect from houses 30 times.

Before this update, if your friends came to your town and collected from five homes, you would not earn progress towards your quest. What's more, they would have, in effect, "stolen" your ability to do so, as you would then have to wait for your homes to recharge, before you could collect from them again. Not a big deal with homes that only take a few minutes to recharge (like the Country Home, which takes just 5 minutes), but when it comes to some other buildings, this could set you back hours, or even days, if you were working on a quest that asked you to collect from a particular building.

Another example of this comes with the Italian Restaurant quest line (pictured), which asks you to collect from Terraced Brownstones 20 times. Formerly, if your friends collected from these buildings, you would have to wait a full six hours before you could manually collect from them again and earn progress on your own quest.

With this new update, however, friends will no longer be able to steal your progress in quests; in fact, instead of negating your progress, they will now count towards your own quest completion. This is great news for lower level players, that may not have enough energy to finish some of the starter repetition quests on their own (without waiting for their energy to recharge, that is), as they can now simply ask their friends to come to their cities, complete some specific tasks, and have that count in their own game.

That being the case, feel free to accept any and all help your friends give you in CityVille from here on in, without the worry of them accidentally slowing down your quest progress.

Thứ Sáu, 6 tháng 1, 2012

CityVille Sam Reports / Sam n' Paul's Chat Quests: Everything you need to know

Zynga has released a new quest series to CityVille surrounding Samantha, and her quest to interview the main characters in the game. To unlock this quest line in your game, you will have needed to complete the Dr. Sheperd and Louise romance quest line, ending with the quest called "Even More L'Amour," which sees you sending the couple to Paris. The first two quests in this new series are called Sam Reports and Sam n' Paul's Chat. Sam Reports is a quest about Ruth, but it may not seem like that directly. You'll be charged with making Ruth's museum exhibit one to behold. There are three tasks required to complete it:

Have a Museum
Collect from Community Buildings 5 Times
Place 1 Pink Flowers

The Pink Flowers is the prize you'll receive for turning into the Forever Young Collection, which is completed by collecting from the Cosmetics Store. Meanwhile, most of you likely already have a Museum by this point, so this step should be completed for you. Once you complete this quest, you'll receive 200 coins.

Once you finish this quest for Ruth, you'll move onto a quest called Sam n' Paul's Chat. Meet us behind the break for all of the details about that quest. and how to complete it.
For Sam n' Paul's Chat, you'll move onto speaking with the in-game carpenter, that appears each time you want to chop a tree in your town (normally after purchasing an expansion). However, it seems as though Zynga might not have thought this one through, or they simply want it to be extremely expensive to accomplish. There are two tasks here:

Chop 10 Trees in Your Town
Have 3 Strawberry Jams

The Strawberry Jams aren't the troublesome item here, as these as a Strawberry Crop Collection item, earned by simply planting and harvesting strawberries which takes only minutes. The problem is when it comes to chopping the 10 trees. Unless you just so happen to plan on expanded your land (that is, you already have the permits and the coins necessary to do so), or unless you just so happen to have saved trees because you liked the look of them, you'll likely not have a single "choppable" tree in your entire city, forcing you to expand. This will force you to require land permits, and most likely save up coins for the now highly increased price of expanding each time. This also doesn't take into account expansions that may not have ten trees on them, leaving you to expand not just once, but twice to complete this single goal. If there were ever a time to go for the City Cash completion option, this very well might be it.

Whatever you decide, your reward for finishing this quest is 150 Goods. That doesn't seem nearly worth it though. Either way, we'll make sure to bring you more details on the rest of Sam's interviewing quest line as they become available.