Thứ Sáu, 6 tháng 1, 2012

CityVille Sam Reports / Sam n' Paul's Chat Quests: Everything you need to know

Zynga has released a new quest series to CityVille surrounding Samantha, and her quest to interview the main characters in the game. To unlock this quest line in your game, you will have needed to complete the Dr. Sheperd and Louise romance quest line, ending with the quest called "Even More L'Amour," which sees you sending the couple to Paris. The first two quests in this new series are called Sam Reports and Sam n' Paul's Chat. Sam Reports is a quest about Ruth, but it may not seem like that directly. You'll be charged with making Ruth's museum exhibit one to behold. There are three tasks required to complete it:

Have a Museum
Collect from Community Buildings 5 Times
Place 1 Pink Flowers

The Pink Flowers is the prize you'll receive for turning into the Forever Young Collection, which is completed by collecting from the Cosmetics Store. Meanwhile, most of you likely already have a Museum by this point, so this step should be completed for you. Once you complete this quest, you'll receive 200 coins.

Once you finish this quest for Ruth, you'll move onto a quest called Sam n' Paul's Chat. Meet us behind the break for all of the details about that quest. and how to complete it.
For Sam n' Paul's Chat, you'll move onto speaking with the in-game carpenter, that appears each time you want to chop a tree in your town (normally after purchasing an expansion). However, it seems as though Zynga might not have thought this one through, or they simply want it to be extremely expensive to accomplish. There are two tasks here:

Chop 10 Trees in Your Town
Have 3 Strawberry Jams

The Strawberry Jams aren't the troublesome item here, as these as a Strawberry Crop Collection item, earned by simply planting and harvesting strawberries which takes only minutes. The problem is when it comes to chopping the 10 trees. Unless you just so happen to plan on expanded your land (that is, you already have the permits and the coins necessary to do so), or unless you just so happen to have saved trees because you liked the look of them, you'll likely not have a single "choppable" tree in your entire city, forcing you to expand. This will force you to require land permits, and most likely save up coins for the now highly increased price of expanding each time. This also doesn't take into account expansions that may not have ten trees on them, leaving you to expand not just once, but twice to complete this single goal. If there were ever a time to go for the City Cash completion option, this very well might be it.

Whatever you decide, your reward for finishing this quest is 150 Goods. That doesn't seem nearly worth it though. Either way, we'll make sure to bring you more details on the rest of Sam's interviewing quest line as they become available.

Thứ Tư, 4 tháng 1, 2012

Farmerama's Bigpoint knows how badly Zynga wants out of Facebook

Facebook locked
"Oh they desperately want to," Bigpoint chief games officer Philip Resiberger told GamesIndustry.biz. "They have plans, they've had plans for the last two years. Everyone wants to reduce their dependence on Facebook I think." That's what everyone has said, but even the FarmVille maker's upcoming Project Z is tied rather intrinsically to Facebook, so what gives?

"Eventually it will come, but as some attempts have shown in the past, it's not as easy to understand the world outside Facebook because it's a totally different world," Reisberger elaborated during an interview with GI.biz "That's why Bigpoint is in a very good position: we're not just the ones developing, we've mastered, to a certain degree, the distribution."

But Bigpoint's (known best for Facebook-less social games like Farmerama and Skyrama) Resiberger goes on to compliment Zynga on its innovations in social games. Of course, it's safe to take Reisberger's earlier comments with a grain of salt: He works with a company that creates social games outside of Facebook--crazy, we know. And that company is doing quite well for itself, with 250 million registered players on Bigpoint, according to Reisberger.

It makes you wonder, however, is Zynga really drawing in new players, or are meteoric launches like CastleVille more thanks to its existing players than new ones? Most would go with the former, at least for the time being. Will Project Z and zTags finally help the CityVille creator bring in new players from throughout the web? Stay tuned for 2012.

Do you think Zynga relies too much on its existing player base for successful games? Would you rather play social games on Facebook or elsewhere?

Android gets with the times, new Facebook brings FarmVille Express

Android just got caught up with the Joneses. Facebook announced recently that the new Facebook Mobile platform has hit Android devices everywhere, meaning fans of Google's smartphone operating system can access all the mobile web apps Facebook Mobile has to offer. Most importantly (of course), that includes HTML5 games like Zynga's FarmVille Express.

In fact, that means a number of HTML5-based social games are now available through Facebook Mobile for Android, including wooga's Magic Land, Moblyng's Word Racer Live, Storm8's World War and more. That's according to Facebook's announcement, which doesn't include games like the HTML5-based Words With Friends and Zynga Poker.

However, HTML5--a web application development method used commonly for games played in mobile web browsers--is largely available on both iPhone, iPad and Android devices, it's a safe bet that these games are accessible through Facebook on Android. (Before the Facebook update, Android users could simply visit "m.farmville.com" to access FarmVille Express.) HTML5 is making big strides in becoming a viable method for making and playing social games.

In fact, Happy Aquarium maker CrowdStar's CEO Peter Relan thinks that HTML5 is the path to 1 billion players of a single game. However, if you ask folks like Zynga Germany's Paul Bakaus, we're a long way from that kind of reach through HTML5. If game makers want to beat Rovio's Angry Birds to the coveted 1 billion fans, they might have to do it the old-fashioned (?) way: get on every game platform you can possibly imagine.

How do you prefer to play games like FarmVille while on the go: mobile web or mobile app? How long will it be before HTML5 games look like their standard app counterparts?

That's a big table: Zynga Poker hits the big screen on Google TV

Is that 13-inch laptop screen you're dealing in on in Zynga Poker simply not big enough? How does a 55-inch HD screen sound? We thought so. Zynga announced that its hit poker game has landed on Google TV, the search giant's ailing set-top box platform. Players can download the Zynga Poker app on Google TV, the first TV platform to offer the game.

VentureBeat points out that Zynga Poker (and we imagine other Facebook games) were already accessible through Google TV's support for Flash-based websites. But this dedicated version is "especially optimized for playing poker from the comfort of your own couch," Zynga said in a blog post. According to AppData, Zynga's age-old poker game has over 29 million monthly players across Facebook, iPhone, Android phones and more.

Of course, Zynga is looking to grow that player base with this release, but things aren't looking so hot for Google TV. Logitech, the primary partner for the platform, just ditched Google's effort after losing $100 million on its Logitech Revue box since last year, according to VentureBeat. Regardless, this could serve as a launchpad for Zynga Poker--and other games from the publisher, for that matter--to expand onto other connected TV options.

Devices like the Roku box have already invited big time casual games like Angry Birds, and PlayJam is making strides in smart TV gaming. In the grand scheme of things, it only makes sense. If companies like CrowdStar and Rovio want to hit that 1 billion fan mark, the most popular screen in the home is a fine place to start.

Would you rather play your social games on a bigger screen than what you play on now? Is mobile or TV-based social gaming more appealing to you?

CNN Games: When social games fever hits the virtual newstands

Arkadium Stop the Presses on CNN Games
CNN has opened a spankin' new games portal on their site, named simply, "CNN Games" and powered by social games stalwart, Arkadium. Aside from having to put up with a 15-second ad before each game loads, all twenty-five of Arkadium's games are free, including established favorites such as Mahjongg Dimensions. You don't have to sign up as a CNN member to play (plus, Facebook Connect doesn't seem far behind), but CNN would like it if you did. Doing so allows you to "save your scores, get on the Leaderboard and challenge your friends".

We really shouldn't be surprised, but it's hard not to be. Certainly, there's been a trend where companies have been slapping games onto everything from banks to blogs. Some have even made it their core business to slap games onto other businesses. There's this belief that turning something into a social game will make it more popular. MySpace attempted a failed resurrection by investing in games. Social games killed the daytime soap, only for the soaps to attempt a comeback as games. Social games for social good are the watchwords of organizations such as Games4Change, and businesses such as GamesThatGive. But for an international news organization to invest in a generic, casual games portal is just mind-boggling. With the exception of Stop the Presses, a timed word game, nothing at CNN Games has anything to do with the news or the CNN brand (fancy a board game, anyone?).
CNN Games Arkadium
However, consider this -- it was the rivalry between Joseph Pulitzer's New York World and William Randolph Hearst's New York Journal in the 1890s that brought us the modern-day, newspaper comic strip. In 1895, Pulitzer had convinced comics creator Richard Felton Outcault to publish "The Yellow Kid" for his newspaper. But Hearst saw the value in it and snatched Outcault away for his paper. Suddenly, the funnies became serious business as both owners believed that comics were their ticket to more readers. It sounds absurd, but those of us who grew up on newsprint remember the value of the funnies.

As major news producers move from print to the web, they're going to need new ways to compete online. I wonder if social games are going to be for news sites, the way comic strips were for newspapers.

Do you think social games can hit it big on news sites or that news sites can win readers by adding games, social or otherwise?

Digital Chocolate's Galaxy Life on Facebook has quite a deceiving title

When you hear the words "Galaxy Life," what do you think? We don't know about you, but that sure sounds like living out life across the galaxy. No one ever said anything about epic intergalactic battles against friends and "the sinister dark forces." Nevertheless, that's what you'll be up to in Digital Chocolate's new strategy game game for Facebook and web, Galaxy Life.

The San Mateo, Calif.-based social game developer, best known for games like Millionaire City and Zombie Lane, launched the game simultaneously on Facebook and its own website in an effort to increase its reach. Galaxy Life lets players become leader of a colony of aliens called Starlings that look to create a peaceful planet amidst sinister (and ambiguous) dark forces. Players will vie for dominance over the new found territory amongst friends, or frenemies, both known and anonymous.

Of course, you'll do so by creating daunting armies and stalwart defensive structures with which to attack opposing colonies and defend your own. Players can also create alliances with fellow players--yup, this sounds like a strategy game, all right. Galaxy Life sounds like more of the same on paper, but its Facebook-connected social features are optional. If you decide to play on Digital Chocolate's website, you can build a network of friends without Facebook.
Galaxy Life in Action
"We've created a groundbreaking sci-fi game with great competitive and cooperative elements, along with fantastic characters," Digital Chocolate president Marc Metis said in a release. "Galaxy Life takes the best elements of the strategy and space genres to create an immersive game that players can engage with across different platforms."

At first glance, Galaxy Life has a ton of character, with smooth animations, fun tunes and sounds, and adorable artwork. However, the play hook doesn't seem all too different from games like Kabam's Edgeworld or Kixeye's War Commander. That said, this could change in due time. But give it a shot: This cartoon-like take on the genre could be your cup of tea.

Click here to play Galaxy Life on Facebook now >

Are you a fan of strategy games on Facebook? Do you think there's room for even more games in the genre?

Thứ Sáu, 30 tháng 12, 2011

FarmVille Sneak Peek: White Thoroughbred, White Thoroughbred Foal, Modern Hen

A trio of new unreleased animals will be coming to FarmVille in the near future, as this newest set of images has popped up on our radar alerting us to just that. The three animals are the White Thoroughbred, a White Thoroughbred Foal, and a Modern Hen.

To be clear, the White Thoroughbred is a different animal from the Thoroughbred Stallion that was released towards the end of March in the Mystery Game, so if you're a collector, determined to have every horse ever added to the game, you'll need to ready your Farm Cash for this one (as it will most likely be released in the store for 20+ Farm Cash). You'll then, of course, be able to spawn a White Thoroughbred Foal to share with friends by placing the adult in your Horse Stable.

As for the Modern Hen, your guess is as good as ours, in terms of when the animal will launch in the game and how it will be made available. We'll keep an eye on things though, and will be sure to let you know just when these three animals are released in the game, and how you can acquire them for your own farm(s).

Are you a FarmVille Horse collector? How many horses have you missed since the game started, or will you purchase any horse no matter how much it costs?